Hazelight's new co-op adventure, It Takes Two , is filled with nods to dissimilar game genres, easter eggs, and some pretty epic boss fights. Each 1 of the boss fights in this new game brings different mechanics and difficult co-op challenges for players to overcome.

Not all of these fights are piece of cake to effigy out correct away. Some of them volition have players guessing until these end upward dying at the hands of a space monkey or a giant octopus, but that is all about trying to figure out how the game works.

Updated February 6, 2022 by Ritwik Mitra: It Takes Two is ane of the greatest co-op action-take chances games of all fourth dimension. The game is absolutely bursting with creativity, adding new mechanics and changing upwards the gameplay every and then ofttimes to keep things fresh and engaging. The plot of It Takes Two also touches upon some quite relevant topics, merely even if it does not hit the marking for every player, the title more than makes up for it with stellar gameplay loops that will keep people engaged for the longest fourth dimension.

The dominate fights serve as the biggest test for players who have ideally familiarized themselves with the mechanics nowadays in each level. These climactic encounters are a joy to play through and make for a great time equally players conquer these obstacles and progress through the game.

Vacuum Belfry

Vacuum Tower boss in It Takes Two
  • Fires bombs that Cody and May can launch dorsum
  • Boss uses unlike attacks during each phase

To start the fight, the Vacuum Tower will launch flaming canisters at the players. Contrivance these and await for a platform to heighten up in the back of the arena. This platform will have a vacuum hose attached to the superlative and bottom. One histrion must hop on the bottom portion of the hose to suck up the flaming canisters, while the other player uses the top hose to shoot the canisters at the boss. Since players take been doing the same throughout the initial portion of the level, this part of the dominate fight shouldn't be all that challenging.

Once the players damage the dominate enough, he will slam the loonshit. This will create areas of expanding air that the players must contrivance. Players should exist familiar enough with the movement mechanics of the game to go through this role unscathed. The canisters volition and so make a return and the players will need to perform their hose fox again. Later on damaging the dominate a second time, he will start slamming the arena once more.

Following this latest outburst, the boss will cause strips of explosive mines to fall down. Dodge a row and wait until they explode. Going back to where they only exploded will be a rubber area. Impairment the boss with more canisters and and then survive the onslaught of slams, mines, and flaming lint balls. It's a great conclusion to the showtime dominate in the game, and players demand to exist on their toes at every step of the way to harm the boss one last time and defeat it once and for all.

That being said, the dominate fight isn't over after the health bar is gone. The player needs to perform one last activity with the boss'southward hoses, which will fall afterwards his HP depletes. Both players must catch a hose and straight them to the boss'south optics. This volition first the cutscene where the boss meets his end and players successfully conquer the first stage of It Takes Two!

Toolbox boss in It Takes Two
  • Boss fight has two phases
  • During stage one, May volition remove the first arm
  • During phase 2, Cody will need to throw nails at the canister on top of the boss

Phase Ane

The boss will first off past firing nails all over the platform, before taking his arm and swinging it from right to left. Leap over the arm to avert damage, following which the player who is controlling Cody will demand to throw a nail into the boss's arm to pin it downward. Following this, Cody must and then throw the other nails into the ii forest pieces in the boss's arm. This will allow May to swing up to the platform adjacent to the boss — a form of teamwork that the players had been replicating for quite some time in the stages following this boss. May must then hit one of the locks with her hammer until it breaks off, allowing players to get into the second phase of the fight with ease.

Phase Two

The Toolbox will at present throw more nails, while also using a drill to create holes in the loonshit. After a little while, the dominate volition throw out some saw blades. Dodge everything to avoid a premature demise until the boss brings out his arm, following which Cody must pivot downwards the arm again and aid May swing over to the other lock. Break the other lock and the boss's arm will autumn off. With one arm gone, the boss volition start using the other arm to slam downwardly on the arena.

After dodging the arm for a little while, the boss volition place information technology on the right side of the arena. Cody must stand up on the arm while May hits the other terminate to launch Cody into the air. While in the air, Cody volition need to throw nails at an aerosol tin on top of the boss. Cody must hit the can a few more times using the same mechanic, which is necessary to ensure that the boss is taken down sooner rather than later on.

The boss will employ two new moves in the meantime; using a saw blade to cut off pieces of the arena and spinning his arm around to knock the players off the map. Players need to be on their toes to dodge these moves while as well damaging the Toolbox in the process, which tin can seem challenging only is quite achievable. In one case the aerosol tin can is destroyed, it will take the toolbox down with it, letting players bask in the glory of beating the 2d dominate in the game!

Shield Wasp

Shield Wasp boss fight in It Takes Two
  • Lookout out for charge attacks
  • Comprehend boss in sap from behind and detonate with matchsticks

The start dominate fight of the Tree chapter is against the Shield Wasp. This boss fight goes past pretty rapidly because the dominate performs the same maneuver over and over once again. Shield Wasp will charge at either May or Cody three or iv times before switching over to the other player.

Dodge to the left or right when the wasp charges, and plow effectually speedily to cover information technology in sap using Cody'due south sap gun. Once the dominate is covered in enough sap, May will need to utilise her match launcher to ignite it. Practise this a few times, and the boss will exist defeated. Call up, the more sap covering the boss, the more impairment the matches volition do. So, effort and maximize the total corporeality of sap that can cover this annoying insect earlier May delivers the last blow.

Mortar Wasp

Mortar Wasp boss fight in It Takes Two
  • Boss launches explosives
  • Encompass the dominate in sap and calorie-free with matchsticks to defeat

The Mortar Wasp boss fight is another straightforward boss fight that is simple to complete. It volition fly above Cody or May and drop light-green mortar bombs on top of them. As with the Shield Wasp fight, Cody must glaze the Mortar Wasp in sap until it is completely covered.

After that, May needs to shoot it with a match. These explosives will defeat the Mortar Wasp later a picayune while. Merely continue rinsing and repeating, and this boss should be down and out for the count!

Mini-Boss: Wasp Swarm

It Takes Two Wasp Swarm Mini boss blocks the player's path
  • Boss fight has 2 phases
  • During the showtime phase, boss will slam the loonshit
  • During the 2nd stage, dominate will block the thespian's path

Phase One

Though it isn't marked equally a boss with a big health bar at the summit of the screen, the Wasp Swarm is still a hard enemy to handle. The Wasp Swarm mini-boss is taken down in two phases. During the first phase, the team will need to dodge the wasps as they grade the shape of a hammer and try to hit Cody and May. The thespian controlling Cody must use the sap gun to encompass the wasps like in previous fights. May tin then use her matchstick gun to ignite the sap and hurt the wasps. Always prioritize dodging during this segment, otherwise the players tin exist smashed in seconds.

Phase Two

Phase 2 will start when the Wasp Swarm starts hitting the basis over and over. This will cause the floor to break, and Cody and May will autumn down. They will country on a unlike function of the tree that they must slide down. The Wasp Swarm volition form various shapes to block Cody and May's progression down the slide. Keep the pattern of striking them with sap then a matchstick to interruption up the formations. The boss fight will end when the players enter a cutscene for the adjacent surface area, which is a shame since players would've wanted to exercise away with this Wasp Swarm for good.

Giant Beetle

Giant Beetle boss fight in It Takes Two
  • Fill up the sewer grates with sap and detonate to damage boss
  • Avert accuse attacks

The Giant Protrude will beginning off by charging at either May or Cody. Run effectually the map while dodging the charges to make it over to the sewer grates. In that location are four sewer grates around the arena. Cody must fill up these up with his sap gun to make for the perfect trap that can fleck away at the Protrude's health.

One of the players tin can then lure the dominate over one of the grates while May shoots the sap. Once the boss is damaged, information technology will slam the footing, creating one to 3 ruddy rings that will aggrandize outward. Jump over the rings to avoid whatsoever unnecessary damage and get ready for the boss to charge at the two players once once more. Here, players need to stay patient and lure the Behemothic Protrude over these sewer traps time and time again, exploding these Sap traps for damage until this insect is down and out for the count.

Wasp Queen

Queen Wasp Boss fight in It Takes Two
  • Avert the wasp swarm attacks
  • Boss is defeated by destroying the armor effectually it

The key to defeating the Wasp Queen is coating each section of the armor in sap and blowing it up. There are four pieces of armor that must be destroyed; two on the front and two on the dorsum.

Phase I

To start the fight, the Wasp Queen will have a swarm with her that will suit themselves into a hammer to attempt and hit the players, like to how the previous Wasp Swarm was trying to practice abroad with the dynamic duo. Contrivance the hammer strikes and start aiming at whatsoever piece of armor that isn't protected by a swarm, allowing players to get some good damaging shots in the midst of all this chaos. Later on a third of the dominate's health is gone, it will starting time shooting fire onto the loonshit. Take the rails on either side of the arena to avoid harm. The boss's swarms volition also beginning performing the hammer strikes and a horizontal bar move. Keeping dodging the attacks while destroying the boss's armor plates.

Stage 2

With half of her health gone, the Wasp Queen volition command her swarm to drib onto the arena like bombs, with an explosive radius fabricated of wasps. The wasps volition besides showtime to fly beyond the map in the shape of scissors. During this time the view volition alter to a elevation-downwards view so that players can dodge these attacks without facing as well many issues in the process. Once the view returns to normal, Cody and May will need to take out the remaining armor of the boss.

Stage Three

Once the Wasp Queen is low enough on wellness, the arena volition fall abroad and the rest of the fight volition take place on a runway that encircles the Wasp Queen. During this fourth dimension, Cody and May volition demand to take aim at the concatenation holding the boss up, which volition be protected by swarms. Have out the swarms and hit the chain plenty to defeat the boss.

Chief

It Takes Two Chief boss fight resembles Street Fighter
  • Avoid tail sweep attack and Hadouken attack
  • Try to get behind the boss to deal the about damage

As Cody and May are trying to escape the tree on the makeshift plane, Chief will wing out of the brush and land on top. May will climb to the height of the airplane and enter a Street Fighter-manner boxing with him. Cody volition need to fly the aeroplane while the fight commences and steer articulate of whatsoever obstacles that appear. May needs to focus her attending on Chief.

Chief isn't extremely hard to defeat, but sentinel out for a few fundamental attacks. He likes to perform a tail sweep and the infamous Hadouken from the classic fighting game. Those two moves do the most damage and can throw off the fight. As long as the role player decision-making May avoids these moves, they'll be able to take down Chief with relative ease.

Moon Baboon

Moon Baboon boss fight in It Takes TWo
  • Dominate fight has iii phases
  • Avert the laser as information technology does significant damage
  • Lure the laser to the pylons to defeat

Phase One

Moon Baboon will showtime off the dominate fight in a UFO and will fire a light amplification by stimulated emission of radiation at either Cody or May. Whoever is targeted will need to run away from the laser while the other thespian finds the glowing button on the floor of the loonshit. Once the player finds the button, stand on it to make a pylon come up up out of the ground. The player who is being chased by the light amplification by stimulated emission of radiation will demand to guide the light amplification by stimulated emission of radiation over to the pylon. One time the laser hits the pylon, it volition impairment Moon Baboon.

After the boss takes damage, lasers volition shoot out of the center of the arena. Continue jumping the lasers as they spin around the loonshit. During this time the players volition also have to dodge grenades that Moon Birdie throws out. It can be slightly chaotic, merely this phase is only temporary. After its outburst, the Moon Birdie will echo the light amplification by stimulated emission of radiation function. Repeat the process to a higher place until all 4 pylons take been hitting past the laser.

Phase Two

A cutscene volition play in one case a third of the dominate'south health is gone. Moon Baboon will country on the ground, and Cody will need to become large to lift the ship so that May can pull off the light amplification by stimulated emission of radiation. During the second phase, Moon Baboon will shoot rockets. Run away from these until they land on the ground, post-obit which players can leap on the grounded rocket to ride it. The ultimate aim here is to fly the rocket over to Moon Baboon to damage him. Rinse and repeat until some other third of his health is gone, at which point some other cutscene will play.

Phase Three

Afterward the cutscene, Cody will demand to shrink downward and climb inside the rocket. He will demand to jump platforms, avert electrified walls, and maneuver around lasers until he reaches the big red squirt button to ground pound. Meanwhile, May will need to continuously dodge lasers, grenades, and slams while running around the arena. How long the histrion controlling May needs to deal with this onslaught depends on how quiet Cody is during his act of internal sabotage.

Once the eject button is slammed, another cutscene will play and Moon Baboon volition be on the moon while May hops into the cockpit to fly the UFO. While May is flight the UFO, Cody will human the laser gun. Cody will need to utilise the radar to shoot the laser and hitting Moon Birdie, while May flies around the moon. Hit the boss enough times, and he volition be down for the count!

Behemothic Octopus

Giant Octopus boss fight in It Takes Two
  • Destroy tentacles whenever they appear
  • Be conscientious to avoid the ducks when they announced

At the starting time of the fight, May and Cody volition be aboard a ship that they must work together to pilot. The Octopus will spawn and the two characters should immediately aim at its confront. Watch out for any tentacles that come upwards out of the h2o, because these will damage the ship. When a tentacle spawns, turn the send and shoot it, then go back to shooting the Octopus. Rinse and repeat until a cutscene plays.

After the cutscene, the players will be defenseless in a whirlpool where they will only be able to spin. The Octopus volition disappear, only its tentacles volition keep spawning to send out rubber ducks with explosives stock-still to them. Destroy the ducks until the Octopus comes back into the arena. When the master body of the Octopus pops dorsum up it will also spawn multiple tentacles. Take out the tentacles and then assail the principal body. Rinse and repeat this until the Octopus is defeated.

King And Queen

King and Queen boss fight in It Takes Two
  • Avoid the leap attacks
  • Watch the other chess pieces to larn their movements

The King and Queen boss fight appears during the time that the game turns into a dungeon crawler. Cody has his magic and May has her flaming sword. The King and Queen don't pose much of a threat; Cody and May but need to avoid them jumping around.

The real threat is in the extra chess pieces that spawn during the fight. The Knights will run in a straight line beyond the board and will hurt the histrion, as will their black magic trail. The Bishops volition shoot out lines of black magic in an Ten-formation. Lastly, the Pawns will shoot electricity around them in a square formation. Avert the attacks from all the different pieces while attacking the King and Queen.

Mechanical Bull

Mechanical Bull boss fight in It Takes Two
  • Avoid charge attacks
  • Cody and May need to rely on their abilities for the fight
  • Bull can be avoided hands by using clones

The Mechanical Bull dominate fight is pretty easy despite beingness further forth in the game. The Bull will charge May for the most function. In that location is an expanse in the front of the arena where Cody can reverse fourth dimension, which will crusade a button to announced on the ground. In one case the push appears, May will need to place a clone somewhere then stand on the button.

This will cause the Bull to charge. When the Bull charges, May volition need to swap places with her clone to brand the Balderdash nail the statue. Afterwards this is done twice, the statue volition fall but miss the Bull. Players volition need to accept Cody reverse time and go May to pull the ol' switcheroo on the Balderdash one final time. When the Bull hits the statue, let time play and the statue will hit it.

Mini-Dominate: Mechanical Bird

It Takes Two Mechanical Bird boss takes flight
  • Dark Rings will appear wherever the boss will attack
  • The fight is over once the entire platform is destroyed

The Mechanical Bird is some other fight without the giant health bar, just it tin can however be quite challenging. The fight starts with Cody and May existence dropped onto a glass fixture in the clock. Be conscientious not to fall off the edges as the bird destroys information technology. Cody and May will need to dodge the bird as it flies through dissimilar parts of the glass. A dark circumvolve will appear on each section the bird volition destroy. The bird disappears after all the glass is gone and the next cutscene ends.

Mini-Boss: Clock

It Takes Two Cody and May stare down Clock boss
  • Boss fight has four phases
  • Watch out for the pendulums considering they can instantly kill

Phase Ane

The Clock mini-boss tin can be a bit of a nuisance for players, as it's a test of survivability and reaction times. It starts off with Cody and May on a glass platform, with pendulums swinging across it. May and Cody will demand to avert them since they are a one-striking kill. Later the first wave of pendulums, the camera will shift. During this fourth dimension, Cody and May should stand in the center of the floor. Pendulums volition come downwards and destroy the outermost terminate of the platform, after which a second wave of pendulums will autumn. Avert them until the camera switches again and then stand in the center of the platform over again. The rest of the platform volition disappear and the players will exist stuck in the center.

Phase Two

The second stage is pretty straightforward. One time all the platforms disappear, Cody and May will plummet down a hole. Avert all the objects coming out of the walls until the next cutscene starts. Avoiding the objects is fairly easy, and doesn't outcome in a decease judgement if the play gets hit.

Stage Three

At the end of phase two, Cody and May volition get reversed dorsum to the top of the pigsty and back onto the platform from the outset phase. This fourth dimension, however, wooden platforms with clocks volition surroundings them. The primal to this phase is to intermission all the clocks. At the start of this stage, lights will appear around the players. They must run to a clock and dodge the bomb when information technology falls to destroy the clock. Proceed doing this until all the clocks are destroyed.

Phase Four

Phase four will start with a massive explosion. Cody will stop fourth dimension with his clock, and May will country on a platform. Now, the role player decision-making Cody will demand to play with time to get May across the platforms and over to the clock. Pay attention to the platforms, and move time forrad or backward to become them to line up. May volition be able to bound across the various platforms until she lands safely over at the clock. It will now exist Cody'south turn to move fourth dimension frontward and fling a pendulum at the clock. He will land on the platform with May, and and so they will both need to run for safe as the clock falls autonomously. Jump over the broken pieces of the platform and don't fall into the holes.

Burrower

Burrower boss fight in It Takes Two
  • Avoid the trail the Burrower leaves behind
  • Quickly dispatch the root creatures to not get overwhelmed

The Burrower boss fight, similar the Bull, is pretty simple. The Burrower will burrow into the basis and roam effectually the arena. Whenever it pops up, Cody volition need to hold it with his caput leafage while May goes to boondocks on it with her sickle. The boss volition summon root creatures to chase downward the players. Quickly dispatch them and go on wailing on the boss whenever it makes an advent. Repeat this until it dies. Brand sure to also avert the trail the Burrower leaves backside whenever information technology is in the ground.

Joy

Joy boss fight in It Takes Two
  • Quickly water downward the poison to avoid impairment
  • Avoid the falling objects when the 2nd phase starts

Joy isn't the typical dominate fight that players will experience in the game. While most bosses have wellness bars, Joy is defeated by completing the three phases.

Stage 1

Phase one will start with Cody transformed into a tomato while corrupted plants attack. Some of these plants will be larger and spew poison. May must have intendance of the poison with her h2o sprayer while Cody slams into the corrupted plants. The phase will end once Cody returns to normal and the plants blocking Joy disappear.

May will then need to wet the soil in front end of Joy. Once moisture, Cody can ground pound on the soil to go a part of Joy. Push button mashing is the key here. A prompt will appear on the screen after a short cutscene. Smash the push until the infected part of Joy gets lowered down to where May tin attack it with her sickle.

Phase 2

With the infection cleared, phase two will begin with Joy spawning plants to boom the ground. Pay attending to where the shadows are and avert the plants. Once they are gone, it will exist exactly like before, only this time Cody will be a murphy. Clear the corrupted plants and hijack Joy's mind for the 2d time. In one case the second infectious part is cleared, stage three will outset.

Phase Three

Similar to phase ii, phase 3 will start with Joy trying to smash Cody and May with large plants, but this fourth dimension they are on pot lids. Keep dodging the plants wherever the shadows appear until the pot lids are all destroyed. Once more, clear the corrupted plants with Cody's new lime form and hijack Joy for the third fourth dimension. With the concluding infected area cleared, the fight volition be over.

It Takes Two is available on PlayStation five, Playstation four, Xbox Series X/Southward, Xbox I, and Microsoft Windows.

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